package Basics;

import vecmath.Tuple3d;


public class RGBColor extends Tuple3d{
	
	
	public RGBColor () {	
		super();
	}
	
	public RGBColor(double[] arrayOfCoordinates) {
		super(arrayOfCoordinates);
	}
	
	public RGBColor (double x, double y, double z) {
		super(x,y,z);
	}
	
	public RGBColor (RGBColor col) {
		super(col);
	}
	
}
